Friday 4 October 2013

Emptynostalgia


Mizu was one of the earliest friends I made on the internet, about three years ago, if I'm not wrong. She was just as amazing back then as she is now, and I'm really glad that we're both growing as artists. Mizu had a really cute style, and her lines and colouring were really clean. Her works mostly have lighter, paler colours and are really calming to look at, which is one of the reasons why I like her so much. Another reason is because she's willing to help artists who aren't as good as her by giving them tips. I've received quite a bit of help from her myself. She's also really fun to be around, and a good friend in general. I'm hoping that we can still stay in touch years from now.

Trashout


Hama is one of the artists that I admire. She draws quickly, easily whipping out something of this quality in, say, an hour or two? Probably shorter. Hama not only draws quickly, but her art are also looking really good, with clean lines and cool colouring. She appears to draw everyday to practice, though, so she is a motivation to me, as sometimes I think that maybe if I practice enough, I can be just like her! Or, well, maybe not just like her, but at least to her level of quality. I work extremely slowly now, and I can probably finish a sketch in the time she takes to draw and colour a proper picture, so I'm honing my timing too.

Cubicalspace


Where do I start with this - I just like her style in general. I can't even begin to describe this. Ohm's drawing style looks really smooth and her anatomy for her humans are usually accurate, and her colouring looks really good, like almost a professional level of good. Her choice in colours are wonderful as well. Ohm is also able to draw quality drawings both traditionally and digitally, and from what I've seen, she is able to use many different kinds of materials, such as markers or paint. I admire her a lot, and I hope I can be as good as her one day!

Furiwokaan


One of the reasons I like Furiwo's art is because of her bright colours. She doesn't hesitate to use red, blue and yellow all in one picture, and she knows how to arrange them, what hues to use, so that it won't be too hard on the eye. She also has an interesting colouring style, using bright colours like light blue and pink for shading and lighting, and this gives her art a unique factor that I rarely see anywhere else.

Mourning Jewellery


In the late 18th century, Romanticism was widespread and most of the designs of that period was heavily influenced by it. In this period, there was a certain jewellery which was unique to it - the mourning jewellery. Women would wear these jewellery after the deaths of their loved one(s), allowing them to don jewellery while still in mourning. These jewellery were mostly dark in colour, to symbolise that the woman was still in mourning.

Neoclassical architecture


Neoclassical architecture, instead of being elaborately decorated like the designs of Baroque and Rococo architecture, takes inspiration from Greek and Roman style of architecture, influenced by the resurfacing of the Classical style, which gained interest with the excavation of ancient ruins. Neoclassical buildings sport traits such as the aforementioned Greek, Roman, or a mix of their designs. Neoclassicism flourished in Western Europe and, to a lesser extent, Eastern Europe. It had also spread to the United States, and while it was most prevalent during the 18th and 19th century, Neoclassicism can still be seen in the present days.

Attack on Titan


The anime adaptation for the hit comic, Attack on Titan, features extremely beautiful animations. The story itself is about a bunch of humans who kill giant, human-like creatures, known as titans. To kill them, the humans use the 3d maneuver gear, which allows them to attach themselves onto buildings and such and increase their mobility. With that, the animation team put in quite a bit of effort into the scenes involving the gear, and it is animated in such a way that while the human performs spectacular stunts in mid-air, the background gains a bit of 3d-ness, enhancing the experience and making it such that the viewer is practically in the eyes of the person using the gear.